Top 10 Final Fantasy Games? With each of these JRPG games so unique, it's hard for me to pick my best Final Fantasy games.Subscribe:Before we start off this, again I'd like to say that this list is my opinion and not an official world ranking.
Having fun, playing games, and putting my two-cents on it is what I do. Anyways, this list does not include any spin off titles or MMO's.
From Final Fantasy VIII to Final Fantasy III DS edition, lots of roman numerals to go through on the biggest JRPG series of all time.Now these are MY Top 10 Final Fantasy Games, I'd love to hear what your's are.Also, if you want to help us out, please make sure you are subbed to us and click the bell notification. And check out our Patreon below to help us make more content like Defend It!Support Our Patreon:Watch Us On Twitch:Find Us On Reddit:Follow Us On Twitter:Like Us On Facebook:Follow Us On Instagram:Completionist Merchandise:The Completionist Theme By Elite Ferrex -There's my Top 10 best Final Fantasy games.
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The Final Fantasy series are an influential bunch of Japanese-made role-playing games which are dear to a majority of gamer’s hearts. Created by former Squaresoft/Square Enix developer & producer Hironobu Sakaguchi, the series started off as a desperate attempt to survive in the cutthroat games industry, which then blossomed into a multi-million dollar franchise and property that also spawned a number of sequels, spin-offs, and animated features.To celebrate the release of Final Fantasy XV for the PC, Bountie will be examining each main Final Fantasy title and then rank them all from bottom to top. Reviewing all Final Fantasy games is a monumental task since there are dozens upon dozens of spin-offs and add-ons for the series.
On that note, Final Fantasy XV is the kind of game that can push your computer’s CPU and GPU to the limit.In the interest of time, Bountie will focus on just the mothership titles from part 1 to part 15. If it does not have a number in the title, it’s not going to be on this list. We’re also not counting its sequels and spin-offs, so there’s no Lightning Returns Final Fantasy XIII here either. We want to focus on the mothership entries that help shape the series’ history and future.We ask ourselves these questions: which entry is the best? Which entry defined the Final Fantasy name and experience as a whole?
Which entry is obsolete and was just a product of its time? Let’s take a look. #16: Final Fantasy XIV (PC)In Square Enix’s infinite wisdom, they followed up their online magnum opus Final Fantasy XI withthis. Final Fantasy XIV felt like a step backwards; it used the old quest system and class design of FFXI without any of the polish and improvements expected for a spiritual sequel. The game’s world and aesthetics were rather lifeless and, for reasons only known to Square Enix’s internal committee, was a processor hog for computers.
And this is coming from a company renowned for creating and optimizing awesome graphics and presentation tech for their games.The original FFXIV is so bad and so broken, it made Square Enix reevaluate their stances in making Final Fantasy games. They went above and beyond the call of duty by swallowing their pride and burning down the foundations of this hot mess that needed more Phoenix Downs than usual.
Thankfully their second take did succeed; we’ll be touching upon that further up on the list. #15: Final Fantasy II (NES)This game came out a year after the first Final Fantasy game made headlines in Japan back in 1987. This JRPG introduced new mechanics like the ability to level up your individual skills and stats, as well as a simple-yet-dramatic narrative (which were novel concepts in the late 80s). Both concepts fell apart in practice.Players could beef up their characters by hitting their own party members. The game’s system did not take into account that whether you’re fighting stronger or weaker enemies, the amount gained from levelling up is the same. While heroes had names and personalities, they never went beyond their archetype.
The dungeon design was horrendous too, with some rooms and secret areas not containing anything and usually filled with a higher enemy encounter rate than most. This is one FF game you can skip. #14: Final Fantasy (NES)While the very first Final Fantasy was a landmark in RPG history, it sure as heck did not age well. Just like any first draft of a movie script or a TV pilot, there are a ton of rough edges that were smoothed out with each new sequel.If you must revisit the game that started it all, you should check out the PSP remakes which smoothed out the menu and selection system.
#13: Final Fantasy XIII (PS3, Xbox 360)Pretty and simple: that’s the ethos of the thirteenth mothership FF title. The game wanted to take a more linear and cinematic approach to the genre.
Problem was that FFX did a better job at it without sacrificing its complexity and deep leveling systems.Instead, a lot of mechanics were streamlined. The Paradigm combat system lets you change roles and classes on the fly so that you’re ready for any fight, especially against bosses that can change up their strategies and attack patterns at a whim. The levelling up system just makes you fill up a role’s crystals without any sort of branching path to customize them.FFXIII’s sequels improved further upon the base template, so you should play those instead if you want a meatier FF experience. But for the sake of this list, we’re putting this at the bottom because the best of intentions don’t make for a good final product.
#12: Final Fantasy III (NES)FFIII was a leap forward in terms of innovation back in the early 90s; it introduced the revolutionary Job System where your four playable party members can change their character class anytime they want (except during combat). This led to a lot of inventive and challenging battles and boss scenarios where you need to change your entire team to a specific bunch of classes to stay alive and endure.The game also built upon the previous games’ template, with a rich narrative, a load more continents to explore, and some exceptional dungeon design that challenges players to their wit’s end.
However, there were later entries and spin-offs that made part 3 a tad obsolete. At the very least, FFIII serves as a reminder of the good old days and a lesson in how to up the ante for your franchise’s future. #11: Final Fantasy XI (PC, PS2)Since its global release in 2004 until now, Final Fantasy XI has been the only go-to mass online RPG congregation for FF fans (apart from game forums).
The game predated World of Warcraft and was one of the few pioneers in the MMO landscape, with numerous expansions that made the game livelier with more quests, more continents, and more classes.It was a landmark, but it’s not active anymore. It did pave the way for the next online entry in the Final Fantasy series, which we will get to later on this list. #10: Final Fantasy X (PS2, PS4, PS Vita)A number of people decry Final Fantasy X for its linear storytelling nature. However, there’s actually more to the game that meets the eye.For starters, FFX eschews the Active Time Battle system introduced in FFIV in favour of a turn-based party-switching combat system. Since all the major fights in the game require more than three classes, the combat’s flexibility lets you temporarily bring in a party member to buff or even cast that game-winning spell just to turn the tide of battle.Secondly, the game’s plot is rather dark and sombre as it deals a lot with the concept of death and the afterlife; the Danse Macabre.
The main leads in the game, Tidus and Yuna, have to deal with the burden of succeeding the predecessors and parents while also fighting off a world-ending beast that’s more of a force of nature than an actual bad guy trying to conquer the world.Third and last, there’s actually still a bevy of sidequests and optional fights to deal with despite the game’s linear nature. While not as big a world to explore, there is still some fun to be had in the world of Spira. If anything, FFX represents a tonal shift that is welcome since its past wacky and bright iterations. #9: Final Fantasy IX (PS1, PC, iOS, Android)FFIX is what happens when Square Enix decide to create a “Greatest Hits” compilation in a form of a self-contained FF entry. The game features a revved-up Active Time Battle system with a four-man party, a world with a bunch of FF homages from black mages to callbacks from the first FF to FFV, and a ton of random encounters for every step you take on the world map.FFIX also boasts a likeable cast from the cheery swashbuckling-style hero Zidane to the tough-as-nails female dragoon knight Freya, as well as oddities like Quina. While the game’s second and third act is a jumbled mess with varying tones narrative-wise, the rest of the package is a great tribute to the golden days of JRPGing yore.
The game is available on PC and even on mobile phones, so if you want a 3D version of a classic Final Fantasy game and can’t stand going back to retro trappings of games, you can’t go wrong with FFIX. #8: Final Fantasy XV (PS4, Xbox One, PC)A game literally 10 years in the making; this game used to be called Final Fantasy Versus XIII back in 2006. The final product ended up being an ambitious games with quite a number of potholes that needed filling.The game’s open world concept was brought out to full force here, as the world of Eos is vibrant and full of activities and secrets waiting to be discovered. Even though you only control one person in combat, the four-man tag team fighting is fast, fluid, frenetic, and a joy to play from start to finish. There are also a ton of giants and mob bosses to hunt for and fight.True, the game’s story needed a lot of work in its middle portion, but the camaraderie between protagonist Noctis and his pals Gladio, Prompto, and Ignis is the game’s highlight from a narrative standpoint. We can’t really care much about an RPG if there aren’t any characters to root for; FFXV covered that with its four main heroes. #7: Final Fantasy VII (PS1, PC)FFVII has not aged well, what with the new art styles and graphics of JRPGs and even within the series itself.
The transition from small chibi-sized deformed 3D models to regular-sized characters in the battle screen is jarring in today’s context and it’s hard to go back to this. The battle system and Materia customization options are also made obsolete thanks to later entries that are even more worthy.However, we remember FFVII because of its plot and character development. Main hero Cloud may seem like an aloof bad boy of a warrior, but he ends up being a flawed shell of a person who isn’t what he seems after the first third of the game. Main antagonist Sephiroth too is actually more of a pawn being led on and controlled by his heritage and bloodline.And to say nothing of the allegories about the main corporation Shinra that dominates the landscape of FFVII’s world, which is all about globalization, corporate culture, and the fine line between activism and terrorism. FFVII’s story is smarter than it seems, and that’s why it takes precedence over everything else. #6: Final Fantasy VIII (PS1, PC)If Final Fantasy VII was more story-centric, Final Fantasy VIII was the polar opposite.
Rather than focusing on the game’s school-life military blues story with a tacky love story shoved in, FFVIII just throws in a lot of crazy and innovative-for-its-time ideas for its combat and gameplay.Using your summons as both a nuke and as a stats-boosting power-up, magic as a finite source that needs to be drawn from enemies and “hotspots”, enemies being the same level as you so that you can’t power-grind your way through the game. These mechanics plus a few others make this entry unique and memorable.Final Fantasy VIII was also responsible for one of the greatest card-based minigame around: Triple Triad. There hasn’t been a more simple and addictive card game around that spawned off an RPG since Gwent. #5: Final Fantasy IV (SNES, Game Boy Advance)While people remember FFIV more for its characters and story, most gamers remember it for its expanded scope, its bold new step into the SNES era, and also its fighting. FFIV introduced the game’s staple Active Time Battle system which led to fast-paced combat with that turn-based option-selecting feel.You can opt to switch it to turn-based mode, but where is the fun in that? This change alone help set the precedence for other Final Fantasy games in the future. #4: Final Fantasy XIV: A Realm Reborn (PC, PS4)What a difference a few years can make.
The revamp of Final Fantasy XIV, subtitled A Realm Reborn, was met with universal acclaim. It’s also still going on too, with its recent expansion Stormblood adding in even more content for MMO players to play with. Many of the boss fights and dungeons are lovely nods and throwbacks to past Final Fantasy titles.
The game’s class system and combat too goes well within a group context of an MMO. And above all, the new FFXIV universe is a packed world that’s worth exploring and spending loads of time with.FFXIV: ARR is the best mass multiplayer online version of a Final Fantasy game that’s currently online as we speak. Provided that you have the time and dedication to pay a monthly subscription fee for the game, you should jump in without fail. #3: Final Fantasy V (SNES, PS1, Game Boy Advance)The fifth game in the series takes the best parts of part I and III, and basically made it into a much more fun, enjoyable, and most importantly, fair experience. FFV is Hironobu Sakaguchi’s last directorial FF work before handing over the reins to the new FF lead Yoshinori Kitase, and my it’s quite a sendoff.The patented Job system is where the game is at: with more Jobs and more flexibility to the system. Boss fights and mob battles are more strategic and creative, and requires players to change up their Jobs to effectively fight them.If you’re looking for the best version of a traditional Final Fantasy game without the design errors of past games, Final Fantasy V is perfect.
Best Final Fantasy Game Of All Time
#2: Final Fantasy XII (PS2, PS4, PC)You cannot go wrong with this iteration of Final Fantasy, a series known for breaking new ground and taking risks. FFXII is the culmination of that design philosophy as it introduced an open world that is interconnected with one another and a real-time-ish combat system that isYou aren’t given a clear directive on where to go when you start heading out into the wilderness, but that’s the beauty of it. Many sections of the game are purposely littered with a high-level monster so that the game leads you to the “correct” destination without outright telling you. Landmarks and mob placements help guide you so that you figure out the path on your own.The game also introduces the Gambit system for combat. You basically set a bunch of commands to make your player characters attack and cast magic depending on the situation in the field.
Yes, you can program the game to play itself but there are boss fights and special battles that will force you to retweak your Gambit settings and even perform commands on the fly.These features, coupled with a grand story with political intrigue, actually makes Final Fantasy XII better with age. This entry encompasses the core value of a Final Fantasy title: the fact that it attempts to break new ground in the JRPG market while also keeping true to its magic and fantasy D&D-inspired roots. Oh, and the soundtrack is also a thing of beauty.#1: Final Fantasy VI (SNES, Game Boy Advance, iOS, Android, PC)FFVI takes the old and the new, blends them together, and then amps it up further with great production values and game design that even hold up today.How often have you had a second half of a game open up to you right after a world-ending catastrophe, and then having to split up into three groups to tackle its last dungeon? And how often does a game let its chief antagonist go from literal court jester to nihilistic megalomaniac who actually succeeds in his plan for world domination?Not many JRPGs went this route; FFVI did this in the mid-90s and somehow it still resonates to fans and JRPG players to this day. Speaking of groups, FFVI has to this day the largest playable cast ever assembled for an FF game. Unlike other RPGs of that magnitude, every single one of them gets fleshed out and have their screentime and moments, provided you do your diligence in playing through their sidequests.In short, Final Fantasy VI is the best game among the mothership titles because it is the full package.
It is an epic rollercoaster ride that you will remember from start to finish. Bountie is a fan of games, which is why we love talking about popular series like the Final Fantasy RPGs.
This year marks the 30th anniversary for the Final Fantasy series. The first game debuted in Japan on December 18th, 1987 for Nintendo’s Famicom. North America wouldn’t receive it until 1990 and from there our history with releases have been sporadic. Because of the first’s late release, Square Enix, then Square, decided to instead put out Final Fantasy IV for the Super Nintendo, the new system at the time, and renamed it Final Fantasy II in 1991 for North America. They skipped Final Fantasy V and gave us Final Fantasy VI as Final Fantasy III in 1994.
Fortunately, that's where the confusion stops as Final Fantasy VII launched in 1997. Since then they’ve all made it over here in one form or another and I’ve played every adventure. The entire franchise has to encompass almost a hundred games by this point, including the fifteen main titles, spinoffs, sequels, remakes, collections, and more. It’d be a daunting task to order every single game, so instead I’m going to focus on ranking Final Fantasy I through Final Fantasy XV. Admittedly there’s never going to be a definitive list every fan can agree on, as nostalgia and personal preferences have a lot to say on the matter and we’re all different. Ordering my top five was easy, as I generally think about those titles on a semi-regular basis.
Numbers six through fifteen were a little harder to narrow down, but I’m ultimately happy where everything stacks up. Let’s get to it kupo! Via finalfantasy.wikia.comI was crushed when I found out the next game in the series was going to be online only and subscription based.
Naming it as a numbered game has never sat right with me, so placing it at fifteen is sort of a personal vendetta. It’s not like it’s a bad game. I have friends very dedicated to it still, but it’s not exactly the most easy MMORPG to pick up and play, even though it is better then the initial launch. I first played Final Fantasy XI in 2013 after I found a cheap copy of the Xbox 360 version with a fifteen-day free trial. Graphics and clunky interface aside, I enjoyed my brief couple weeks with it.
I definitely saw the appeal, but never enough to pay that monthly fee. As a Final Fantasy fan experiencing, it was only good enough. I captured this screenshot while playing the game myself.The 2003 PS1 collection of Final Fantasy I and II was the first time I played either game.
Overall, Final Fantasy II is an odd duckling in the franchise. Every battle system is unique, but there’s been nothing quite like it since (well, in Final Fantasy at least). These mechanics were passed down into the SaGa series. Anyway it’s turn-based, but your warriors do not gain experience points. Instead stats are increased depending on your actions in battle.
For example, if you get hit a lot, your HP and Defense are likely to increase. The same goes for magic, weapons, and so forth. Cheesing the system is easy, like attacking your allies and then healing them or through other glitches.
As broken as it is. Admittedly I enjoyed becoming an all-powerful God right from the start of the game. I captured this screenshot while playing the game myself.Final Fantasy III missed its heyday in the West, as it wasn’t released here until 2006 as a remake for the DS, sixteen years after its original 1990 debut. Technically Final Fantasy I introduced a class system, but you couldn’t change them after the start. Final Fantasy III initialized a job system where characters could swap in and out of classes throughout the adventure, making battles more engaging. Of course before we got this, we had Final Fantasy V, Final Fantasy Tactics, and even Final Fantasy X-2, so the majesty of discovering jobs was lost on me, although I do applaud it for creating one of the best mechanics in the franchise, but it’s certainly not the best game to do it.
Having played through it only once, the rest of the game is a blur. I captured this screenshot while playing the game myself.I didn’t love Final Fantasy XIII, but I liked it enough and was not one of the loud haters out there. Linearity was one of the biggest complaints, but that never was a huge bother for me.
Its launch was actually a good memory for me, as it was my first time at a midnight launch. Thankfully,I didn’t have class the next day, so I stayed up late, playing it for hours while keeping my sugar intake up with delicious Oreos. The last time I played it was the same year it launched, 2009, so I restarted a new file along with opening an old save in order to refresh my memory. The graphics and music are as good as I remember and the combat is pretty great too, but those long drawn out melodramatic cutscenes are horrible. Also if I were to make a top fifteen of the worst Final Fantasy members, a third of the cast would probably make it on there. I captured this screenshot while playing the game myself.Slightly above Final Fantasy II we have this little gem, which is just as systematically convoluted in myriad of ways.
First of all, it’s easy to game the system as characters level up at 1000 EXP. Magic can be sucked out from enemies in order to use it right back at them or it can be equipped to your party members to increase stats. However, if you use a Fire spell, it’ll not only deplete your magic supply, but the stat it’s equipped to will drop as well. I love Final Fantasy’s willingness to explore new mechanics, but it’s more complex then it needs to be and every time I jump in for a new playthrough, I get annoyed all over again. That and Squall is a pouty hero and the story is even more insane than Cloud’s past. Centering a story on rivaling military schools is a cool idea though.
I captured this screenshot while playing the game myself.Not putting the original game on the top ten would be sacrilegious. I appreciate it for establishing the series, plus it’s still very easy to pick and play, as there’s very little story to invest in. I’ve actually replayed Final Fantasy I almost as many times as Final Fantasy VII. Immersing yourself in gameplay and trying new class combinations is always fun. I’ve never been so bold as to make a party of four white or black mages, but it is possible given the patience.
Even from the beginning, Final Fantasy was all about experimentation. Don’t play the original NES version because that would be a cruel recommendation inducing chronic rage. Instead I suggest the PSP or GBA remakes if you’ve somehow never played it. Via www.destructoid.comCall me a hypocrite since this is also a numbered game that’s only online, but I have more of a history with it than Final Fantasy XI.
When it relaunched as Final Fantasy XIV: A Realm Reborn in 2013, I jumped right in on PS3, but just for a trial period again. Even though I only played it for around thirty hours in the span of a month, I loved it. It was more streamlined than Final Fantasy XI and better because of it. Unlike that game, I constantly think about restarting Final Fantasy XIV on PS4, but that darn monthly subscription keeps me away as good as it is. I already pay enough monthly and yearly subscriptions that adding a specific game onto that seems criminal, but that’s just a personal preference.
Best Final Fantasy Game For Super Nintendo
I do really think it’s one of the best game. I captured this screenshot while playing the game myself.Final Fantasy III may have started the Job system, but Final Fantasy V perfected the formula, for the main series at least. Constantly swapping out classes in order to maximize your group’s potential made battles more engaging. Reverting back to a four-group party compared to the rapid switching of Final Fantasy IV was also a thoughtful move at the time, not just in terms of gameplay, but for the story as well. It’s a great game a lot of people forget about in the vast majority of the franchise seeing as it debuted on a subpar port on the PS1 in 1999, just a few weeks after Final Fantasy VIII arrived, which was a terrible time to do so as people want the new thing, not the old one as good as it may be. Thankfully Final Fantasy V got another chance with a better port on GBA in 2006.
I captured this screenshot while playing the game myself.Here we have what some may call the best Final Fantasy, which I believe accounts for exposure. It was the second game in North America, so there’s a good chance it became one’s first RPG, plus it’s been remade and ported to nearly every system since including the SNES, PS1, GBA, PSP, DS, and mobile devices, so there’s really no excuse for anyone to not have played it even more so than the first. Aside from exposure there’s a lot to like and or be thankful for.
It progressed not only the graphics and music at the time, but the storytelling as well, including more than four party members that swap out during the course of the plot, which made the adventure feel more realistic and dangerous. That said, on a gameplay level, it was frustrating to lose teammates you’d built up or get stuck with ones that weren’t great like Edward.
Minor grievances like that keep it from ranking any higher on despite my admiration for what it accomplished for the franchise, of the fact that you can go to the moon on an airship that looks like a whale. I captured this screenshot while playing the game myself.Whether it’s because Final Fantasy XV is the most recent game I played, or because the quality is that good, this came very close to entering the top five, but I do have to dock my overwhelming love for it due to the latter third, where things start to fall apart. Who knows where my opinion may stand a year from now, once Square Enix has released DLC and more patches, but as of now, it’s a solid number six thanks to its gorgeous art design, phenomenal music, and addictive combat that evolved the traditional turn-based system in accordance with a more modern audience. I’m still going back every now and again to finish up quests and to just immerse myself in that world again.
I captured this screenshot while playing the game myself.It boggles my mind how anyone can hate this game, but I have friends that think Final Fantasy XII is one of the worst. Blasphemous I say! Even without the HD Remaster that’s coming out this year, it still looks stupendous on PS2. Square Enix really pushed every ounce of power the console had.
Understandably I do see how one could be upset as it takes after Final Fantasy XI’s more MMO style of auto-combat. I didn’t think I’d like it either, given my diastase for Final Fantasy XI and MMOs in general, but I quickly warmed up to it.
The inclusion of the Gambit system and the License Board make experimenting with every minute detail fun, plus the world is wonderfully vast and unlike anything the series has seen since. The story is a weak point though, in that everyone seems to be along for the political ride of the century without much character development.
I captured this screenshot while playing the game myself.Alongside Jak and Daxter, I bought Final Fantasy X when I got my PS2. Moving onto Final Fantasy X after Final Fantasy IX was mind blowing and not just graphically, but specifically with the voice acting. All the subtle changes to combat including swapping party members in during battle and being able to fight alongside Summons were fantastic. Changing EXP into AP with the addition of the Sphere Grid was hard to swallow at first, but unlocking every secret within became an obsession.
Best Final Fantasy Game
It was linear to a degree that diminishes arguments against Final Fantasy XIII, but on the other hand it is more. Plus it was the first mini game, Blitzball, that I got extremely addicted it to, almost putting in as much time into it as I did the main campaign. Replaying the HD Remaster on PS Vita back in 2014 made me realize how well most of Final Fantasy X holds up. Chrono Trigger and this are the best two RPGs on the SNES and I go back and forth between which is better. Neither feel dated thanks to outstanding music, excellent 16-Bit graphics, and well crafted moments I can recall at the drop of a hat, no matter how many years it’s been in-between play sessions. Specifically on Final Fantasy VI, the opera and end of the world scenes are some of the best in the franchise. Notably it’s the largest cast in any game, although regrettably not everyone is given their time of day.
However, as I mentioned with Final Fantasy IX, it was the first introduction of splitting up parties simultaneously, so at least groups got individual moments. Summarizing the game in one word: ambitious. And it was Final Fantasy VI’s ambitious foundation that made Final Fantasy VII what it is today.
I captured this screenshot while playing the game myself.My first Final Fantasy introduced me not only to the series, but RPGs overall. How could Final Fantasy VII not be my number one choice? I’ve played it all the way through at least five or six times by now and we’re talking complete, near eighty-hour sessions here. I continually learn from every new time I begin my quest into Midgar. Each game, as I’ve explained, have their strengths and weakness, and while some things have lost their luster, overall Final Fantasy VII is the complete package. A mature story with plenty of twists and turns, incorporating fantasy with technology, side quests galore, making Chocobos even more integral with gameplay, CG cutscenes, and so much more. Cloud’s journey is my journey and I’ll never forget it.
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